3D content and visual experiences

Hardware is only half of an installation — the other half is what you see on it. We create content and design visual experiences: from 3D animation, through spherical projection and mapping, to interactive installations that respond to the audience. A museum, planetarium or event space gets the complete package from us: a system and content designed for each other.

What we create

  • 3D animation and visualisation — Unreal Engine, Blender, Maya, Houdini, ZBrush,
  • content for dome cinemas, planetariums and fulldome installations — produced for 360° projection,
  • material for mapping and large-format projection — matched to the geometry of the object,
  • real-time environments and digital twins in NVIDIA Omniverse,
  • interactive installations and live visuals (TouchDesigner) — scenes that react to movement, sound and the audience, VJ sets for events,
  • visitor experience design for museums and exhibitions — from the exhibition scenario to a working installation.

Why it works

The content is created by a team that designs projection systems itself — we know the limitations and capabilities of the hardware the material will be shown on, so the content is produced from the start for the specific resolution, geometry and brightness of the installation. Expertise backed by a degree in computer animation and VFX (Drimagine, WSB-NLU) and over a decade of work on spectacular spherical projections around the world.